About Past Strike
Past Strike is an independent browser game created by Salman Aljohani, a developer from Saudi Arabia. It started with one question: what if the thing you control could never be hurt — but your weakness walked right behind you, repeating your past?
Every move you make becomes a risk a few seconds later. The path you took to chase someone is the path your Core will walk into. That single idea turns a simple arena into a game of prediction, bluffing and timing — a kind of motion chess where reading the future matters more than fast reflexes.
What makes it different
Readable
The neon tether shows every Core's future path. Good players win by reading it, not by luck.
Fair
The server decides everything, movement is validated on every tick, and hidden players are never sent to your device, so cheats cannot see through walls.
Accessible
Runs in any modern browser on desktop and mobile, in nine languages, with guest play in one click.
Competitive
Seven tiers from Bronze to Legend, global rating, daily and all-time leaderboards, and verified accounts.
Built for fair play
There is nothing to buy in Past Strike: no skins that change stats, no boosts and no paid rankings. Rank Points can only be earned by playing. Anti-farming rules, rate limits and automatic bans protect the leaderboards, and accounts are protected with modern password hashing, optional two-factor authentication and recovery codes.
Languages
The game is fully playable in English, Arabic, German, Spanish, French, Simplified Chinese, Japanese, Russian and Brazilian Portuguese.
Support the servers
Past Strike is free and always will be. Servers, bandwidth and development are paid for by advertising shown outside gameplay and by players who choose to help. If you enjoy the game and want to keep the arena online, you can send voluntary support. It is a gift that keeps the lights on — it does not unlock any in-game advantage.
Contact
Questions, bug reports, ideas or partnership proposals: contact@paststrike.com, or see the contact page.